User experience

Flows beforescreens. Wordsbefore pixels.

How I get from a vague problem to a screen someone can act on. The artefacts below are samples drawn for this site, using the cases in the work section.

Method
Discover

Who decides, under what pressure, with what information.

Interviews · field visits · analytics read

Define

The one decision the screen exists to support.

Problem statement · success measure

Design

Flows before screens. Words before pixels.

Flow · wireframe · prototype · final copy

Deliver

A spec engineers can build from, with every state drawn.

States · acceptance criteria · handoff

Learn

What people did, not what they said.

Usability rounds · instrumentation · review

Journey map

Where the anxiety actually is.

More anxiousReferredWaitingNight beforeSurgery dayAfter
Night before

“Did I eat too late? Who drives me?”

Design response. One next step at a time. Confirm the ride home.

Sample journey for the healthcare case. Select a stage.

User flow

The flow is the design. The screens are the evidence.

Send money, step by step. Click any step, switch the path, or press play and watch the point walk the flow. Every step shows its screen and the call behind it.

Step 1 of 7
StartWho’s getting it?New person?Confirm name with bankHow much?Review, in one sentenceSent
Start
Screen

Start

What they see
The customer’s money, and one obvious way to move it.
The design call
One primary action. Everything else waits.
The words
“Send money”, not “Transfers” or “Payments”.
If it goes wrong
No connection: show the last known balance, and say when it was true.
or use the arrow keys

Sample flow and screens for the banking case. The only branch is the one that protects the customer.

Wireframe to final

Same decisions. More confidence.

Drag the handle. Structure and words are settled in grey, long before colour arrives.

Web · business banking
Web · business banking
Review

Eight questions every screen has to pass.

  1. The screen names the decision it supports.
  2. The scariest state is the clearest one.
  3. Every number has one meaning and one place.
  4. The final string is written, not lorem ipsum.
  5. Errors say what happened, why, and what to do next.
  6. The primary action is reachable with one thumb.
  7. Nothing depends on colour alone.
  8. It works with motion off and a keyboard only.
See the design system